Projects
From on-chip photonics sensors to net-zero estate designs, from philosophy essays to sci-fi novels: every project here reflects a different dimension of curiosity.
I wanted to express my interests beyond academics, so I curated my projects, hobbies and books into one place. This site is the result.
Anyway, hope you enjoy the website!
In my explorations, I realised becoming a simple business owner has become far more
accessible: you no longer need to be a software engineer to do full-stack development.
So I started building something I've always wanted on my own phone: an app with genuine
educational value, wrapped in smooth, simple aesthetics,
and most importantly, a way to share my love for math and the sciences.
More updates coming soon.
Started as a university philosophy module (NUS UTW1001T), but quickly became a passion
project revisited during breaks from engineering.
Argues that individual reward should be proportional to actual contribution to
society, drawing on Mill's utilitarianism, luck egalitarianism, and a novel
"contribution model." The question: does the inventor of something that already exists
deserve credit?
Made into a video essay and compiled into blog posts. Plans to develop a fuller version
covering new arguments from the final written paper.
Designed a spacecraft to utilise passive magnetic shielding to safely traverse the Van Allen radiation belts, enabling long-duration recording and experiments in high-radiation orbital environments.
Ideated sustainable solutions for Singapore's infrastructure to achieve net-zero
estates. Reached the Top 10 nationally.
Uniquely combined a passion for creative building in Minecraft with
real sustainability engineering: building and rendering a full net-zero estate
with shaders before translating it into formal proposal slides.
H2 Project Work: Singapore's A-Level capstone research and design project. Designed a three-pronged community app to drive carbon-free behaviour change:
Designed full app UI/UX in Figma. Gathered user feedback and iterated through multiple design cycles.
Hosted a Zoom discussion room for international student researchers. Participated in a mini-research project exploring ways to keep water systems clean, contributing to global youth science dialogue on environmental challenges.
Designed and developed a novel on-chip gas sensor using absorption spectroscopy for
monitoring agricultural air quality in vertical farms, part of Singapore's 30 by 30
food security initiative, in partnership with A*STAR IHPC.
Invented the "bowtie waveguide", a dual-region waveguide structure with
80% confinement factor in high-transmission zones and 1.62% in sensing zones, achieving
theoretical power loss ≤15% (<1.0 dB/cm). Increased overall confinement factor by 5%
over prior designs. Awarded Distinction.
Week-long virtual camp by DSTA's Young Defence Scientists Programme (YDSP),
covering space technology, satellite mechanics, AI for satellite imagery, and web development.
Culminated in a competitive design challenge. Champions.
Built The Universe Archive, a space history website in HTML & CSS taking users
through 20th–21st century space exploration, paired with an AI image recognition bot
achieving above 85% accuracy on satellite imagery (climate change, natural disasters).
Also designed a companion app UI in Figma.
Helped design the interior of my home for a full renovation. My mum built a physical
scale model; I translated the vision into a 3D digital model using SketchUp,
complete with spatial layout, furniture placement and proportions.
The SketchUp model directly informed the final renovation: an early experience in
applied 3D design with real-world consequences.
Designed a simple, low-cost slip-on clip that attaches to standard soap
dispensers to reduce wasteful over-dispensing, addressing everyday plastic and soap
waste at the point of use.
Awarded Distinction.
Three long-form fiction projects, each at a different stage, and collectively responsible for a deep interest in world-building, character arcs, and the philosophy of narrative.
These projects led to map-drawing and concept art. I've studied character arcs from Shakespeare to the MCU; still find well-developed arcs the hardest craft to master.
Map drawing for fiction world-building, concept art for characters and environments. More of a workaholic now, but the creative instinct persists. Images coming soon.
A long-standing creative outlet: building detailed worlds that blend aesthetics
with imagination. The same spatial instinct that went into the SketchUp home
renovation and the Energy Grand Challenge proposal.
Follow at @ljymc04 on Instagram.